#include "score.h"

#include "engine.h"

score::score(const char * image)
{
     texture = load_bitmap(image);
}

score::~score()
{
     delete_bitmap(texture);
}

void score::update(float time)
{
}

void score::draw()
{
     float position[] = { 0.0f, 0.0f };
     float size[] = { 320.0f, 240.0f };
     draw_bitmap(texture, position, size);
}
